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Market Research Group

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Pillars Of The Earth

As we have already said, the most important pillars of this game are its narrative and dialogues. Certainly the story is the backbone of the game, which is why Daedalic's choice of dialogue format is so strange. The texts, both in conversations and descriptions, appear over heads and objects, without any kind of frame or interface to identify dialogue with the characters. A confusing and tedious system, especially if we think about the amount of lines of text we are going to see throughout the adventure. As in many games of this type, in the end the observation within the actions becomes useless and repetitive, so we will end up using only the interaction button, except in very specific cases.

Pillars Of The Earth




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